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13-04-2010, 02:39 PM
Levelling up used to be just for tabletop RPGs, yet it has grown to become the most ubiquitous mechanic since ‘Lives’. Is levelling here to stay and what does it mean for games design? We rolled a 20 on the encounter table, so sent Phil and 1D4 kobolds to investigate.http://feeds.feedburner.com/~r/bit-tech/gaming/~4/hfVvTU1iiwo

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