Games News
14-11-2008, 10:10 AM
Updates to Dark Messiah Might and Magic Single Player have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Dark Messiah Might and Magic Single Player
Combat Difficulty in "Hard" mode is now harder. Note: This fix will not take effect in any game saved prior to this patch
Added a new "Hardcore" difficulty mode
Re-balanced NPC's strength & health on the second half of the game for all difficulty modes. Note: This fix will not take effect in any game saved prior to this patch
Added an intermediary "Texture" setting between "Medium" and "High"
Fixed crash when NPCs are beheaded
Fixed the black Bink playback problem with GeForce FX video cards
Fixed FPS drops with GeForce 6800
No more graphical glitches on GeForce FX cards when player is under water
No more graphical glitches on GeForce FX cards when player is being hit or is almost dead
No more graphical glitches on GeForce FX cards when equipping a Magic Weapon. If you still have trouble, please set GFX Detail to "Low"
Fixed additional stuttering problems, linked to Expression files being read when they should not be
Fixed random crashes due to a memory patch in the decal system
Fixed a crash that could appear very rarely on the Tutorial Map if Phenrig plays his base animation
Fixed crash on Telekinesis used on a NPC after having frozen and then kicked him
Fixed a crash at the end of chapter 07 if you equipped telekinesis when the mage was talking to you
Fixed a showstopper bug with Percy in Chapter 09
Saved Game system changed to the new Async System to prevent excessive stuttering when the game is auto saving (if you're still experiencing problems, you may want to disable the Auto Save feature in the "Gameplay" options menu)
GFX Option is now properly saved
Variable mat_forcemanagedtextureintohardware is now correctly handled, based on individual PC specs
Prevent Rope Bow from disappearing under the world surface before getting to it
Fixed inconsistency with the way Xana behaves during "City of Flames" chapter events depending on player's choices
Fixed a bug where the giant spider was not spawned at all
Fixed a bug with some potions being destroyed on map spawn in the "Temple of the Spider" chapter
GFX Detail level option is now properly translated in the French version
Avoid user being stuck in the walls while using the Rope Bow
Final Boss has been re-balanced
Removed some dev button that could be found behind some walls in the Epilogue
Fixed the way some objectives were badly managed with the Pao Kai in the last chapter
Removed an improper "use" flagging on some wooden beams in "Gleam of a Cold Knife"
NPCs immune to Telekinesis can't be grabbed using Telekinesis Spell when they are in ragdoll behavior
Arrows that are out of the Game world are now removed properly to prevent framerate from decreasing to zero
Max number of potions/food you can stack in your inventory is now properly configured
Prevent the Ghoul script from being broken in some cases (if player used the bow to attack the creature) in "Dead Man's Trail"
Remove small memory leak on the Particle System (about 100Kb was lost on each load/restart/map change)
Remove small memory leak on clear value
Better memory management with BINK playback
Disabled two auto save points just before change level that could lead to corrupted saved game in Chapter 05
Prevent a specific mana potion from disappearing from player inventory during Chapter 05
Spells cast against the player now deal the correct amount of damage based on difficulty mode
Vampire Knights will now always correctly play their stun animation
Arantir's health has been increased
Game will not auto save twice when triggering the final events in the Epilogue
Added missing precache on Undead spawned by Necromancer LordDecrease excessive virtual memory fragmentation
Source (http://www.steampowered.com/index.php?area=news&id=872)
Dark Messiah Might and Magic Single Player
Combat Difficulty in "Hard" mode is now harder. Note: This fix will not take effect in any game saved prior to this patch
Added a new "Hardcore" difficulty mode
Re-balanced NPC's strength & health on the second half of the game for all difficulty modes. Note: This fix will not take effect in any game saved prior to this patch
Added an intermediary "Texture" setting between "Medium" and "High"
Fixed crash when NPCs are beheaded
Fixed the black Bink playback problem with GeForce FX video cards
Fixed FPS drops with GeForce 6800
No more graphical glitches on GeForce FX cards when player is under water
No more graphical glitches on GeForce FX cards when player is being hit or is almost dead
No more graphical glitches on GeForce FX cards when equipping a Magic Weapon. If you still have trouble, please set GFX Detail to "Low"
Fixed additional stuttering problems, linked to Expression files being read when they should not be
Fixed random crashes due to a memory patch in the decal system
Fixed a crash that could appear very rarely on the Tutorial Map if Phenrig plays his base animation
Fixed crash on Telekinesis used on a NPC after having frozen and then kicked him
Fixed a crash at the end of chapter 07 if you equipped telekinesis when the mage was talking to you
Fixed a showstopper bug with Percy in Chapter 09
Saved Game system changed to the new Async System to prevent excessive stuttering when the game is auto saving (if you're still experiencing problems, you may want to disable the Auto Save feature in the "Gameplay" options menu)
GFX Option is now properly saved
Variable mat_forcemanagedtextureintohardware is now correctly handled, based on individual PC specs
Prevent Rope Bow from disappearing under the world surface before getting to it
Fixed inconsistency with the way Xana behaves during "City of Flames" chapter events depending on player's choices
Fixed a bug where the giant spider was not spawned at all
Fixed a bug with some potions being destroyed on map spawn in the "Temple of the Spider" chapter
GFX Detail level option is now properly translated in the French version
Avoid user being stuck in the walls while using the Rope Bow
Final Boss has been re-balanced
Removed some dev button that could be found behind some walls in the Epilogue
Fixed the way some objectives were badly managed with the Pao Kai in the last chapter
Removed an improper "use" flagging on some wooden beams in "Gleam of a Cold Knife"
NPCs immune to Telekinesis can't be grabbed using Telekinesis Spell when they are in ragdoll behavior
Arrows that are out of the Game world are now removed properly to prevent framerate from decreasing to zero
Max number of potions/food you can stack in your inventory is now properly configured
Prevent the Ghoul script from being broken in some cases (if player used the bow to attack the creature) in "Dead Man's Trail"
Remove small memory leak on the Particle System (about 100Kb was lost on each load/restart/map change)
Remove small memory leak on clear value
Better memory management with BINK playback
Disabled two auto save points just before change level that could lead to corrupted saved game in Chapter 05
Prevent a specific mana potion from disappearing from player inventory during Chapter 05
Spells cast against the player now deal the correct amount of damage based on difficulty mode
Vampire Knights will now always correctly play their stun animation
Arantir's health has been increased
Game will not auto save twice when triggering the final events in the Epilogue
Added missing precache on Undead spawned by Necromancer LordDecrease excessive virtual memory fragmentation
Source (http://www.steampowered.com/index.php?area=news&id=872)